Apple shipped Liquid Glass on iOS and I wanted the real thing on Android. Not a blur with a border on it, which is what most of the "liquid glass" out there actually is. Glassé refracts whatever is under it instead of blurring it, and it has the same mirrored rim Apple does. You can drag the lens around in the demo further down. It runs on the real package, not a video.
The motion was the part I cared about most. The spring physics are fitted to Apple's own frames, so it moves and settles the way the iOS version does. It also sits at 0 fps when nothing's happening and only runs at the display's refresh rate, up to 120 Hz on a 120 Hz screen, while something is actually moving, so it isn't doing any work just sitting there.
It works on Android and on the web, and I think my web version beats the other ones I've seen. It's going to be an open source library so anyone can build apps or websites with it. Package coming soon.
Live demo, drag the lens
Name coined by Max (@maxxrubin_).
